Showing posts with label free game. Show all posts
Showing posts with label free game. Show all posts

Saturday, 9 July 2022

One Page Game: Vampire Justice Friends

A free one-page game about playing superheroes who are secretly vampires.

Doing an image search for vampire thumbnails is trawling the internet's subconscious. You'll find things you didn't expect. (Vampire clown cosplay? Is this a new Tiktok trend?)

In this game you play undead fiends of the night who've decided to fight crime. Maybe you'll find a hot slayer girlfriend that way. 

Task resolution is 1d10 vs target with a d6 wild die. Combat is chaotic and includes random events. Using superpowers involves managing a shared resource (blood). Comes with a page of GM advice.

Click here to get a copy of the game.



Tuesday, 1 March 2022

Bitten


This is a one-page game of being people who are halfway to zombifying. You got bitten, but medical science suspended the turning process. Now your survivor enclave wants you to stay outside and do all the dangerous jobs. They're not going to risk someone healthy, are they?

Click the image to download a copy.




Tuesday, 24 August 2021

One page game: 30 Minutes Or Less

Deliver pizza in a wild future New York populated by humans, aliens, robots, clones and Brian. Fresh and on time or the driver dies!

I've been on a one-page-game kick lately, and so have a lot of other people thanks to the Itch.io One Page Game Jam. It's a fun design challenge - squeeze all the necessary rules clearly onto one page and use any leftover space to hint at a setting.

 I aim for very specific scenarios, because it doesn't pay to generalise - a million other people have already invented D20 with three attributes and no classes, races, or feats. 

In this game you play a team of rough, tough pizza delivery specialists. When an order comes in, you load up and set out to cross as many bizarre environmental zones as might be in between you and the customer. You're on an inflexible time limit, because the pizza box will only dispense the antidote to the poison you've been injected with if you're at the delivery address in 30 minutes or less. Get it here.


Sunday, 18 April 2021

One page RPG: Tension


There are ideas and mechanics I've been noodling around with for years and never found a home for. This week I threw them all into one game and called it good. It's like... a game gumbo.

Tension is a game of hunting ghosts. Once you start, you're committed because ghosts can hunt you too. The pressure keeps rising until you're finished or until you're finished.

Get it here.

Tuesday, 6 April 2021

One Page Game: Troubleshooters

Every cyberpunk game I've played has been gear porn. The main interaction with the ruleset has been counting up the bonuses provided by gear, cyberware and drugs for specific tasks. Troubleshooters is more or less written to be a game that ignores everything else in favour of counting bonuses.

Because when the cop cars are burning, bullets are flying and you hear choppers closing in, you really want to know if you can put a hole in the durak with the smart sight using the garbage truck as cover before he puts one in you, ya prav, druz'ya?

Get it here.


 

Saturday, 21 March 2020

One page game: Road Warlock

A free one-page game created to answer the question "what if the vehicles in a post-apocalyptic road warrior movie were demons that crave speed and violence?"

Partly inspired by Neil Gaiman and Terry Pratchett's book Good Omens, in which the demon Crowley arranges the layout of a motorway overpass to create a bad-vibes-generating satanic glyph when people drive over it.

I may have missed an opportunity by not adding drop bears to the bestiary. Maybe in future editions. Click here to get it.


And since it's an excellent time to be gaming by yourself at home, here's a link to my diceless solo gaming engine.

Saturday, 15 February 2020

One page game: Agents of P.U.N.C.H.

A free one-page game about playing elite government agents who are completely out of their depth.

I've made no secret of my admiration for Tales of Mordhearse, an ultra-light D&D adaptation where the characters have only one stat: HP. The game makes that single stat do a lot of work. It's surprisingly deep and tactical, not to mention perfectly suited for dungeon exploration.

I was thinking about that design philosophy, a single stat game. And I was in a whimsical mood. I wondered "what if the single stat all the characters had in common was punching? And what if that stat was universally set to maximum?"

The result is Agents of P.U.N.C.H. It's not deep. It's not tactical. I'm not sure what kind of game it's suited for, other than (obviously) a very silly one. But it's free! Click here to get it.


Sunday, 12 January 2020

Exalted 2.5 hack


Exalted 2nd edition is a fun RPG, but crunchy. The complexity of the rules mean there's never going to be any such thing as a pickup game of Exalted unless you're willing to play one of the many adaptations out there. Here's mine.

It's based on Cthulhu Dark's roll-keep-highest system, intended only for playing Solar Exalted and makes no effort to cover sorcery. (In all the time I spent thinking about it, I never came up with a solution I liked better than the one from Daiklaive Qwixalted. That's what I've used in play.)

As a teaser, here's a set of example artefacts I wrote up to demonstrate that not every magitech item you're packing has to be another eight-foot sword:


Mountain Rises, Mountain Falls


"The Exalt and the Demon fell from Heaven, cursing and clawing at each other as they tumbled. Their impact on Creation left a crater as deep as a tall man's length. Swords broken, armour cracked, drained of essence, they glared hatred at each other as they lay exhausted. 

"Long Stride gained his feet first. Having no other weapon to hand, he raised a torso-sized rock over his head and bludgeoned the Demon with it."

Mountain Rises, Mountain Falls is a warhammer made of rough-hewn stone banded and capped with orihalcum and fixed to a five-foot haft. Too heavy for an ordinary man to lift, never mind wield in battle, a blow from this hammer could fell a mammoth.

When spending a mote and striking the ground during battle, opponents must succeed in a roll vs character's essence die/2 or be knocked prone, stepping their side's combat dice down by one step for a turn

Lamentation


"The beast called Sorrow rode down the mountainside. It was atop a pile of tumbling, rolling skulls, laughing as it came. The Excellent Harp recognised her husband's skull by the jewels set in its forehead. She was too late.

"As it raised its bow to end her life and collect her skull, she spoke to it of the affection they had shared. The slow, halting blossom of love. And the enduring oneness it had ended with a single act of savagery. Ten minutes later, with her ready assistance, it hanged itself with its own bowstring." 

Lamentation is a bow formed from the ivory of some unknown beast, decorated with rings, ribbons, and scraps of silken veils. The beast Sorrow preferred to kill married men and women, and decorated its weapon with their scavenged love tokens. It has been restrung with a single strand of orihalcum wire.

When spending a mote and shaking the bow so it jingles, all opposing combatants who have a lover on the battlefield must succeed in a roll vs character's essence die/2 or be frozen in horror for a turn, stepping their side's combat dice down by one step.

Whisper



"When Sanshu left his lover's arms he stole away every trace of his presence. Even the smell of the flowers he brought her. Still, her husband the Magistrate felt that something was wrong. Sanshu was known to take strands of women's hair as souvenirs. The Magistrate counted every hair on his wife's head. Then he was satisfied she was faithful. 

"It was years later he realised the strand of her hair he kept in a locket around his neck was gone." 

Whisper is a rope woven from orihalcum wire, silk fibres, pattern spider cobweb and women's hair. It's light, durable, and seems to know its master's desires.

This rope is very nearly unbreakable, and when spending a mote and tying a knot in it, suppresses any noise its master makes.

Saturday, 5 October 2019

One page game: Wizard Squad

Image by OpenClipart-Vectors from Pixabay
A free one-page game about tactically-trained wizards empowered by the state to investigate incidents of corrupted ancient magic reactivating. Semi-random character creation, 1d20 + mods vs target number. Grab it here.

Wizard Squad is set in a kingdom which is built on the ruins of an advanced civilisation that drove itself into apocalypse through excessive magic-use. Every now and then the seals and wards on some forgotten device breaks down (as often as not through tampering by someone who thinks there's something to be gained by reviving ancient sorcery) and then it's balrogs or worse.

Saturday, 14 September 2019

One page game: Green Card Demons

A free one page game about demons trying to make it in today's economy, integrate socially and also cover it up when they slip and commit horrible crimes.  Semi-random character creation, 2d6+mods vs target number. Get it here.

Thanks to Reddit users Don_Quesote and HeadWright for commentary and layout advice and ThornyJohn for sourcing open license fonts.

I love one page games.  They're perfect for those evenings when your regular GM can't be there or there aren't enough players to make a serious attempt at carrying on the adventure.