Every cyberpunk game I've played has been gear porn. The main interaction with the ruleset has been counting up the bonuses provided by gear, cyberware and drugs for specific tasks. Troubleshooters is more or less written to be a game that ignores everything else in favour of counting bonuses.
Because when the cop cars are burning, bullets are flying and you hear choppers closing in, you really want to know if you can put a hole in the durak with the smart sight using the garbage truck as cover before he puts one in you, ya prav, druz'ya?
Get it here.
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