Temples feature in a lot of adventures, but it's often the temple of mumble which was built by the priests of mumblecough to serve the function of hey look over there.
Here's a set of tables that can randomly generate a temple, including its background, physical features, reasons a party of adventurers might be interested in it and reasons why no-one has looted it before them.
Here's a set of tables that can randomly generate a temple, including its background, physical features, reasons a party of adventurers might be interested in it and reasons why no-one has looted it before them.
This temple is set:
- On a hill
- In a valley
- Overlooking a bay
- In a mountain pass
- In a cave
- On an island
It's a:
- Single-room chapel
- Small church with priest quarters
- Small chapel complex with priest and guest quarters
- Multi-building grounds with workshops and a staff
- Temple complex with cloisters, schools and dedicated farms
- Holy city with a permanent population of citizens and businesses
It was built to:
- House the bones of a saint
- Provide accommodation for pilgrims
- Seal an evil portal/hostile entity
- Prepare for the return of a living god
- Act as a base for a religious crusade
- Train clerics and war priests
Its distinctive feature was:
- A sacrificial altar
- A library and scriptorium
- A treasure vault
- An armoury
- Extensive catacombs
- A reliquary housing an ancient artefact
Its distinctive architecture is:
- A bell tower
- A cloister
- A necropolis
- Statues
- Stained glass windows
- A labyrinth mosaic
Its state is:
- Abandoned and empty
- Used as a headquarters by bandits
- Used as a den by wild animals
- Inhabited by monsters
- Operational but barred to outsiders
- Re-occupied by a cult or opposing religion
Its walls are:
- Overgrown and half-buried
- In ruins
- Pristine
- Soot-stained
- Rebuilt
- Carved with ominous bas-reliefs
An unexpected threat here is:
- Angry spirits
- Wandering undead
- Animated statues
- Cursed objects
- Weakened floor/roof supports
- Disease