It's off to GeyserCon this weekend, where I hope to get in a drunken argument about whether Spock's ear-points give him better or worse hearing in the air pressure maintained on Federation starships.
This is another city-based one page setting. Like the previous one it's part of the far-future mythical post-apocalyptic world I call Earth-at-the-end. In this case we have three factions camped in the wasteland around a city haunted by ancient machines and deadly electrical ghosts. The city's homes automatically prepare fresh food, medicine and clothing every day. It's the resource that allows the tribes to survive in the wilderness, but it's also a fatal trap. The machines enforce an obscure ancient code of laws and their punishments kill. An encounter with a ghost might be survivable - barely. A second, probably not. There are treasures in the city's residential towers and the Ice Market, but no-one has lived to describe them.
Made using Watabou's fantasy city generator, which deserves a lot more recognition.
This is another city-based one page setting. Like the previous one it's part of the far-future mythical post-apocalyptic world I call Earth-at-the-end. In this case we have three factions camped in the wasteland around a city haunted by ancient machines and deadly electrical ghosts. The city's homes automatically prepare fresh food, medicine and clothing every day. It's the resource that allows the tribes to survive in the wilderness, but it's also a fatal trap. The machines enforce an obscure ancient code of laws and their punishments kill. An encounter with a ghost might be survivable - barely. A second, probably not. There are treasures in the city's residential towers and the Ice Market, but no-one has lived to describe them.
Made using Watabou's fantasy city generator, which deserves a lot more recognition.
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