1. Trekker's Tonic
Causes the drinker's forehead to form hard, leathery ridges. Headbutts do damage like a small club.
2. Odourific Catulary Tincture
Allows the drinker to smell words. Scripture smells papery, poetry like flowers, taunts like pepper and lies like manure. Causes hair loss.
3. Catabolic Emission Draught
The drinker radiates heat like a small campfire, suffering 1d2 damage per hour the potion is active.
4. Postmortem Simulacrum Formula
Gives the drinker qualities associated with undeath - cold skin, silent movement, immunity to mind-effecting conditions. Also makes holy symbols appear painfully bright.
5. Maternal Oversight Blend
Causes the drinker a deep sense of shame and awareness that their mother would be disappointed while taking actions inconsistent with their alignment.
6. Prismatic Diaphoresis Salve
Causes the drinker's hands and feet to sweat a vibrantly-coloured liquid that stains what it touches and glows in torchlight. Better than breadcrumbs.
7. Potion of Mirthful Surprise
Has the colour, texture and smell of a more useful potion, but all this one does is permanently transform the drinker's ears into donkey ears. Good news: there's a bounty on the alchemist who invented it.
8. Potion of Gerald
Transforms the drinker into a skinny, red-headed, human barrel-maker with no levels.
9. Cricetus Receptacle Formula
Gives the drinker cheek pouches like a hamster's, providing two extra inventory slots.
10. Animate Ladder Tincture
Doesn't actually do anything to ladders. Causes the bones of the drinker's spine to lengthen and thicken into easily-gripped nodules, while their legs lock in place. They stretch by 3+STR bonus yards. Wears off after 1 or CON bonus minutes, whichever is longer.
11. Pox Mantle Tea
Briefly gives the drinker the symptoms of a virulent, disfiguring, contagious and embarrassing disease.
12. Serene Footwear Emulsion
Regardless of the drinker's actual footwear, they have the sensation of wearing comfortable slippers.
13. Decumbent Viewpoint Blend
Convinces the drinker they are a gnome. If drunk by a gnome, convinces them they are the ruler of all gnomes.
14. Aureal Lodestone Draught
Causes gold items to stick to the drinker as if magnetically. Sweep up that hoard while keeping your hands free! A coating of 600 + 5 x CON coins gives +2 AC but reduces movement by 10 feet.
15. Lagomorphic Fragrance Mix
Replaces the drinker's scent with that of a rabbit. May throw a nasally-gifted pursuer off track. Causes hunger for dandelions. May also attract natural predators.
16. Tenebrous Attenuation Formula
Turns off the drinker's shadow. Also makes them invisible to ghosts.
17. Patient Posset of the Braggart's Bride
Makes the drinker appear to be awake and alert while restfully asleep. They'll even make encouraging noises during lulls in conversation. (But honey, you love my roleplaying stories!)
18. Cud Chewer's Salve
Makes the drinker's choice of one kind of normally-inedible plant material useable as a ration. Spines, bark, poisons, plants that try to eat you back. They all taste like chicken.
19. Sediment Navigation Tincture
Allows the drinker to swim through soil or sand as though it had the consistency of thin mud. Care should be taken as roots and prepared stone won't part easily and dirt isn't breathable.
20. Draconic Likeness Discernment Tea
Makes the drinker hyper-aware of rock formations that look kinda like dragons. Not actual dragons. Just rocks that look like them.

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