Tables for generating an NPC bandit chief.
This chief hides among the (1d6):
- Forests
- Mountains
- Islands
- Friendly clans
- Ruins
- Swamps
And attacks (1d6):
- Isolated farmsteads
- Merchant caravans
- Travellers in their claimed lands
- Rival clans
- Townships of another race
- Temples
The chief is (1d6):
- An ex-soldier
- An exiled clan chief
- A city criminal
- A former poacher
- A farmer whose lands were confiscated for unpaid taxes
- A renegade priest
They recruit (1d6):
- Mercenary fighters
- Unemployed farm labourers
- Enslaved convicts
- Hunters
- Social outcasts
- An uneasy mix of two of the above
Their secret advantage is (1d6):
- A magic item
- A monstrous or supernatural ally
- A hidden route only they know about
- A cache of supplies
- An informant in a nearby settlement
- An elite assassin follower
Their secret danger is (1d6):
- A wasting illness
- A lover among the enemy
- A debt to someone powerful
- Blackmailed by one of their band
- They're not who they say they are
- Haunted by the ghost of their first victim
The chief has sworn not to harm (1d6):
- Unarmed women or children
- Their own extended family
- Followers of the same religion
- Anyone who swears allegiance
- Scholars
- Anyone who fought in a specific military battle
Their biggest problem is (1d6):
- A price on their head
- Disease among their followers
- Their hidden camp has been burned out by soldiers
- A curse
- A brewing mutiny in their crew
- A rival band of thieves
But they have a plan to (1d6):
- Take over a township before winter comes
- Make a massive score and retire
- Send their followers into a hopeless battle and escape with all the loot
- Sign on with a nearby kingdom as forest rangers
- Bribe a local ruler for amnesty
- Go out in a blaze of glory
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