Most gangs are money-making enterprises that see violence as a tool of the trade. Often, recruits join up to have protection from other gangs. It's common for gangs to claim a territory and keep order there by muscling out or co-opting other criminals.
This is a table to make gangs less generic by generating a background, operating methods and members. Roll as many times on any given table as you need to reach the preferred complexity.
Their members
- Neighbourhood thugs
- Disgruntled ex-soldiers
- Guild dropouts - drunks, bullies and workshy
- Long term jobless forced to choose between crime and begging
- Branded criminals
- Vigilantes
Their size
- Less than ten
- Ten to twenty
- A few dozen
- A hundred or so
- Many hundreds
Their methods
- Smuggling
- Gambling
- Armed robbery
- Protection
- Bootlegging
- Murder/arson for hire
Their 'reason'
- Protect immigrant districts
- Resist political oppression of the lower classes
- Prevent exploitation of the poor by landowners
- Stop locals being displaced by newcomers
- Redistribute unfair taxation
- Defend neighbourhoods against other gangs
Their real reason
- Money
- Power
- Revenge
- Fear and respect
- Fun and excitement
- Loyalty to each other and their leader
Their main advantage
- Secret routes under the city or over the rooftops
- A rich or connected sponsor
- Reputation
- Alliance with other gang(s)
- Clandestine support from neighbourhood residents
- They've bribed or intimidated the city guards
Their biggest headache
- Money-making rackets under threat
- Powerful enemies
- Territorial dispute with other gang(s)
- Loss of safe houses and secret routes
- Law enforcement crackdown
- Informant infiltrators
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