High calorie magic |
(This post was originally entirely about magic crystallised ginger, but there's always someone who will tell you that ginger's awful and they don't like it. Those players are... moderately fun, in a very specific set of conditions.)
The fruit is a treat for children. It's imbued with a whimsical magic that changes the voice. For 1d6 hours after eating, the eater can only make the noise associated with that fruit. And they can't make it quietly, it's at top volume. They can eat another piece to change the sound. The only way to get their own voice back is to wait for the spell to wear off. Save vs cavities No saves. If you put this thing in your mouth and chew it, you get what you ask for.
- Apple - roar like a lion
- Pear - chatter like a monkey
- Lime - hoot like an owl
- Apricot - quack like a duck
- Plum - bark like a dog
- Ginger - screech like an eagle
- Peach - grunt like a pig
- Cherry - meow like a cat
- Mandarin segment - neigh like a horse
- Mandarin peel - honk like a goose
Some advantages are obvious. An eagle screech can be heard miles away. A roaring lion on the other side of a closed door is intimidating. You can stop someone from communicating effectively by forcing them to eat a piece.
(I left out oranges, lemons and pineapple because a lot of us like to play this game in a faux-medieval setting. Europe wouldn't have had access to those until the last century of the medieval period. Although something like pizza has existed since prehistory and popes have eaten it since antiquity. Isn't history mad?)
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