It also allows the cats to understand the wearer's instructions. Roll a D6 either for individuals or the group:
1 - 3: The cats, having seen what all the fuss was about, wander off.
4 - 5: The cats watch the summoner with interest, but make no move to obey. Eventually they get bored and wander off as well.
6: The cats obey the received instructions provided they aren't dangerous, tedious, undignified or too much work.
If the crowd of cats number more than six, assume that at least one is co-operative at first.
+1 to the outcome if the orders are something a cat is inclined to do anyway, like chase a prey creature, bat something around the floor, or knock something off a high place.
+1 if the summoner is in favour with the local cats - generous with titbits and scritchies and space in front of their hearth.
For the benefit of the table, the player using this item should be encouraged to roleplay their attempts to persuade a crowd of cats to do anything at all useful*.
Crown of cats
Usage: All characters
Charge: 1D10 charges
Appearance: A circlet of braided leather studded with white opals. At the front are a topaz and an aquamarine.
* a cat 'assisted' in the writing of this post.
...one of the few times a cat will listen to you?!?!? Sign me up on that quest!! ;-)
ReplyDelete