A set of tables for rolling up a witch's situation and motives. She could be ally or antagonist.
This witch is (1d6):
- A girl barely in her teens
- A young woman
- A middle-aged woman
- A crone
- An ageless creature cloaked in illusion
- Just a voice from a shadowed corner
Who specialises in (1d6):
- Potions
- Protective charms
- Reading the future in a glass
- Curses
- Spells to soften the heart and lull the will
- Controlling animals
And lives in (1d6):
- A hut
- A tidy cottage
- A ruined castle
- A tree
- A swamp hovel
- A cave
She turned to witchcraft because (1d6):
- Every woman in her line passes the knowledge to a daughter
- She wanted to harm an enemy
- Her community needed a wise woman
- It gave her the power to control her fate
- She had the gift from birth
- A family member needed supernatural healing
Her customers are (1d6):
- Followers of a suppressed religion
- Local town-folk
- Criminals
- Adventurers
- A high-born family
- Unseen things of the forest and field
And they want: (1d6):
- Visions of the future
- Protection for a hidden enterprise
- Revenge on a third party
- Advice on personal problems
- Health tonics and herbal remedies
- Spells to ease their way to a goal
Her biggest problem is (1d6):
- A demon suitor
- A paranoid official
- A zealous priest
- A rival magic-user
- A corrupted spell
- An evil fate
Her biggest advantage is (1d6):
- A protective amulet
- A hidden sanctuary
- A rich customer's secrets
- A way of travelling that can't be followed
- The good will of the land itself
- A chest of gold
Her ally is (1d6):
- A forest spirit
- A fierce familiar
- A grateful community
- A minor demon
- A skilled criminal
- A fellow witch
Her interest in adventurers is (1d6):
- Obtaining magical components
- Delivering magical items
- Protection
- Acquiring 'servants' who won't be missed
- Cleaning up a magical accident
- Because sometimes a stab wound is the best curse there is
Click here to randomly generate:
(Thanks to Spwack of the Slight Adjustments blog for the generator code.)
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