Saturday 17 August 2019

Fascinating OSR material

Image by Pete Linforth
In this post I'd like to focus some attention on other people's creativity.  This is a list I started keeping so I could find my way back to blog posts and adventures I really enjoyed.  Some of these resources are well-known in the OSR-space, others less so.  They all deserve to be played and talked about, and I hope you enjoy reading them as much as I have.


 Adventures


The adventures I like are strongly themed dungeons or challenging environments that are only technically dungeons.

The Boswitch Bath-house - infiltrate a bath-house, interact with the patrons, sneak around to accomplish your goal.  The adventure has three different hooks for getting the characters involved.

Prison of the Hated Pretender and The Dread Machine -some people call Prison the best module for introducing new OSR players to this gaming style.  An undead king is imprisoned in a building shaped like his own screaming head.

The Stygian Garden of Abelia Prem - explore a house and its grounds, interact with a variety of mystical plants and then head into the underworld in search of Hell's roses.  A LotFP adventure with a broad stroke of beautiful gothic decadence.

Mad Am I - a well-populated hexcrawl on an island hosting an asylum where terrible occult experiments in psychiatry have leaked out.  Also LotFP and similar in style.

Hell on the Moon - explore a crashed spaceship taken over by demons (not necessarily hostile ones) while working nights in a 50s-style diner run by the last Elf family on the moon.

 

Cool mini-fied rulesets


The basics for playing D&D 5E is three books.  The quickstart PDF is around 200 pages.  (Is it because they pay their freelancers by the word?)  The question of how much you can reduce a ruleset and have a game with effective character differentiation and challenge is one I keep coming back to.

Here Is Some Fucking D&D - based on an expanded Searchers of the Unknown. Characters have no stats, they're built from race, class and level.  4 pages.  Includes a bestiary and random adventure generator.

Dungeon Nights lite edition - trimmed down character creation ruleset in which characters can have both a race and a culture that modify their stats.  A blog post which would probably come out to a couple of pages.

Tenebrae - probably the longest ruleset on this list.  It simplifies D&D rules down to a sleek core and adds some innovative ideas.  Characters can swap classes between each other at will.  This game ought to be much better known than it actually is.

Tunnel Goons - three stats and an item list.  The rules fit on the character sheet.  A monster's only stat is a threat die.  The rules have been adapted to several different game genres.

The Golden Sea - also three stats and an item list.  This one simplifies combat and HP.  The character sheet fits the rules, a bestiary and a map on it.

Mimics & Miscreants - my favourite GLOG-derived game.  The resolution mechanic is to roll 1d20 + stat (not stat bonus) and reach 20 or higher.

Tales of Mordhearse - the simplest ruleset in this list.  A character's class is determined by their starting HP.  They have that and one to three randomly-rolled qualities/powers.


Settings developing through blog posts

The Thawing Kingdom - ages ago the kingdom was frozen into magical ice by the machinations of a mad ruler.  Now it's thawing, releasing the citizens who have been trapped for so long.  But it's not thawing evenly and the magical ice has some odd properties, which carry over to people who only thaw halfway.

The City of Infinite Ruin - everything in the city is slowly being drawn into the centre.  As it moves, the space it moves into grows paradoxically larger.  The buildings themselves expand from hovels to houses to mansions to palaces and their history becomes more complicated.

HSM Apollyon - a ship as large as a city, becalmed on an endless ocean for generations.  Inside, brave adventurers from the engineering section make forays into the passenger quarters hoping to bring back treasure and avoid monsters and demons.

Magical industrial revolution - a world where magic is codified, refined, mass-produced and made the basis for a developing industry.

Centerra - a broad-ranging set of creative world-building posts, especially the ruined cities.

The Gustatory - restaurant district the size of a mountain.  Orc chefs, soup baths, mummies in the cool room.  I'd love to run this, I'm just not sure what sort of campaign justifies a fantasy food court...

Nukaria - especially the Handsome Men posts, Nukaria's take on elves.

Sunless Horizon - the human race has survived into the final age of the universe, living in a single titanic world-ship: Ein Soph.  They're ruled by an AI given the task of finding a way to punch through into a younger universe.  The machines that run the ship are slowly going mad.

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